Ja jag startar den här tråden så kan jag och Hannes spekulera lite fritt, för i värsta fall så blir det väl bara vi två som kommer att sitta och filosofera om det här spelet det närmsta året :)
Kommer ju så klart att fokusera på Elder Scrolls V : Skyrim då, men jag döpte tråden till Elder Scrolls för vi kan väl snacka om alla delar lika gärna.
Tänkte fråga dig Hannes ( ja och alla andra som är intresserade ) om vad du tror om just Skyrim som skådeplats? Alltså jag gillar ju Nords och alltid kul då man får uppleva snö och skit i spel :) Men är det inte risk för att det kan bli lite enformigt med enbart snö, tundra och berg/fjäll? Iof så var det väl inte så jäkla mycket variation på Oblivion gällande detta heller, då var det ju mer variation i Morrowind, ja och jag älskade ju Oblivion i vilket fall. Nu antar jag att Bethesda säkert är mer uppfinningsrik än så och att de bjuder på mer än bara snö, ja så att inte alla städer ser ut som Bruma osv.
Tänkte efter lite här, skulle det kunna vara så att de även slänger med lite delar av de gränsande regionerna High Rock och Hammerfell? Har inte spelat de två första spelen och vet att de är i High Rock i minst ett av dem, men ändå. Blir ju lite mer variation menar jag. Eller du kanske har andra tankar och förslag?
I vilka regioner har de tidigare varit och inte varit? är dålig på det där. Morrowind och Cyrodiil vet jag att man spelat i, men sedan då? Det finns ju några expansions också och dessa har jag faktiskt inte spelat så jag har faktiskt ingen aning.
Hörde du förresten att de var Max Von Sydow som snackade på trailern? :) Vore ju så jäkla häftigt ifall han även är med i själva spelet sedan, det vore ju inte helt omöjligt menar jag.
Nu har de första bilderna dykt upp! Jag är lite besviken hittils måste jag säga, i alla fall grafikmässigt. Jag får ingen bra elder scrolls feeling! Men man får vänta tills teaser trailern kommer, man vet aldrig det kanske överraskar. http://www.fz.se/artiklar/nyheter/20120504/forsta-bilderna-fran-elder-scrolls-online
Jag håller med Scott, det är inte riktigt de klassiska elder scrolls vibbarna. Däremot tycker jag inte att man ska fördöma det än, det må inte vara ett typiskt elder scrolls spel à la Skyrim, men jag tror fortfarande att det kommer slå både WoW och Swtor. Men det kanske bara är ett inbitet fans synpunkt!
Själv tycker jag det är lite intressant med en ny take och en ny visuell bild av Tamriel. Och som sagt. Bethesda kommer att fortsätta göra single-player spelen då detta är en spin-off på serien bara.
Poster bilderna här med då det fattades nån på länken ni länka samt massa köttig info.
[size=11=11][/size]
-Releasing 2013 for PC/Mac
-Developed by ZeniMax Online Studios
-MMORPG
-250 Person Team
-Started development in 2007
-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
-The game is fully voice acted
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-You can't be a werewolf or vampire
-Crafting, alchemy, and soul stones will exist in an unrevealed form
-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
-Radiant AI will not be present
-There will be mounts, but no flying mounts
-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
-There most likely won't be dragons
-Sneaking will be in the game, but how it is implemented is undecided
-They're not talking about pets right now
-There will be no player housing
-There will be no NPC romances or marriage
-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
-Not all quests will have NPCs that indicate where they are
-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
-The game world is very large relative to Skyrim
-You can explore almost anything you can see
-the game is set 1000 years in the past
-You can't master every discipline
-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
-Hitting the level cap takes about 120 hours
-Each faction has their own leveling content
-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
-There is also balanced PvP for people who prefer eSports
-The game will also have high end public dungeons
-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
-There are standard instanced dungeons as well
-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
-The ultimate is used once you gain enough finesse, which is earned by doing well in combat
-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
-The claim was not demo'ed to Game Informer
-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
-The combat model will not be real time due to latency
-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
-However, healing is still a big part of the game
-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist.
Poster bilderna här med då det fattades nån på länken ni länka samt massa köttig info.
[size=11=11][/size]
-Releasing 2013 for PC/Mac
-Developed by ZeniMax Online Studios
-MMORPG
-250 Person Team
-Started development in 2007
-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
-The game is fully voice acted
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-You can't be a werewolf or vampire
-Crafting, alchemy, and soul stones will exist in an unrevealed form
-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
-Radiant AI will not be present
-There will be mounts, but no flying mounts
-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
-There most likely won't be dragons
-Sneaking will be in the game, but how it is implemented is undecided
-They're not talking about pets right now
-There will be no player housing
-There will be no NPC romances or marriage
-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
-Not all quests will have NPCs that indicate where they are
-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
-The game world is very large relative to Skyrim
-You can explore almost anything you can see
-the game is set 1000 years in the past
-You can't master every discipline
-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
-Hitting the level cap takes about 120 hours
-Each faction has their own leveling content
-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
-There is also balanced PvP for people who prefer eSports
-The game will also have high end public dungeons
-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
-There are standard instanced dungeons as well
-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
-The ultimate is used once you gain enough finesse, which is earned by doing well in combat
-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
-The claim was not demo'ed to Game Informer
-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
-The combat model will not be real time due to latency
-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
-However, healing is still a big part of the game
-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist.
Det känns skönt att Bethesda kommer fortsätta med single-player spelen! Men efter att ha läst listan, så är jag lite besviken, det känns precis som alla andra MMORPGs. Inget revolutionerande hittils! Men jag är väldigt sugen på att se teaser trailern och att få höra mer info om spelet.
Ja jag hoppas att ni ändå får det roligt med detta, för min del så känns det inte alls som ett Scrolls-spel, ja och mycket har ju så klart sina förklaringar. Nä jag väntar hellre på att Todd Howard ska meddela att de ska släppa The Elder Scrolls VI jag om en så där 5 år :) Men den som väntar på något FANTASTISKT gott...ja och innan dess så lär väl ett par expansions till Skyrim släppas så jag överlever nog.
Så länge de fortsätter med singleplayerspelen och inte låter dessa onlinespel påverka utvecklingen och framfarten av dem så ska jag inte klaga, jag ska bara låtsas som att onlinespelen inte existerar ;)
Så länge de fortsätter med singleplayerspelen och inte låter dessa onlinespel påverka utvecklingen och framfarten av dem så ska jag inte klaga, jag ska bara låtsas som att onlinespelen inte existerar ;)
Jag håller med dig Patrik, jag är absolut inte lika sugen på det här längra, jag väntar hellre på nästa single-player Elder Scrolls! Jag vill att Todd Howard ska styra och ställa i utvecklingen i nästa Elder Scrolls spel (som han antagligen kommer göra), jag litar på honom :)
Javisst, det är online å allt det där och sedan så har de så klart valt att ändra på en jädra massa som är rätt så västenligt i ett Scrolls-spel, ja och det förstår jag att de gjort ifall de ska få det att fungera online, men redan där så försvinner mycket av magin och mycket av det som gör singleplayerspelen så bra.
Ja och sedan så är ju detta spel utvecklat utav ett helt annat team och utan fantastiska Todd Howard och det är nog just där, trots det jag tidigare nämnt, som man kommer att märka den allra största skillnaden tror jag. Så jag håller med dig Scott, utan Todd Howard så blir det nog svårt att nå tidigare höjder och självklart hoppas även jag på att Howard kommer att vara med och utveckla även nästa del i serien! :)
Men ni som är intresserade ska så klart ge spelet en chans, för mig är det ju rätt så kört då jag inte gillar onlinespel alls, förutom vissa sport och "party" spel då, sedan avskyr jag som sagt att spela på datorn också. Skulle nog definitivt bli tvungen till att uppgradera grafikkortet också i så fall och det har jag ingen lust med, det känns inte tillräckligt intressant.
Ska dock bli intressant att höra mer om DLC:n Dawnguard till Skyrim i alla fall, däri ligger mitt intresse just nu :)
Ja och sedan så är ju detta spel utvecklat utav ett helt annat team och utan fantastiska Todd Howard och det är nog just där, trots det jag tidigare nämnt, som man kommer att märka den allra största skillnaden tror jag. Så jag håller med dig Scott, utan Todd Howard så blir det nog svårt att nå tidigare höjder och självklart hoppas även jag på att Howard kommer att vara med och utveckla även nästa del i serien! :)
Men ni som är intresserade ska så klart ge spelet en chans, för mig är det ju rätt så kört då jag inte gillar onlinespel alls, förutom vissa sport och "party" spel då, sedan avskyr jag som sagt att spela på datorn också. Skulle nog definitivt bli tvungen till att uppgradera grafikkortet också i så fall och det har jag ingen lust med, det känns inte tillräckligt intressant.
Ska dock bli intressant att höra mer om DLC:n Dawnguard till Skyrim i alla fall, däri ligger mitt intresse just nu :)
Vad tycker vi om att mounted combat kommer till Skyrim i och med den nya patchen? jag säger bara: AWESOME!
http://kotaku.com/5913137/heres-me-shooting-a-bow-and-swinging-a-sword-from-horseback-in-skyrim-its-pretty-sweet
http://kotaku.com/5913137/heres-me-shooting-a-bow-and-swinging-a-sword-from-horseback-in-skyrim-its-pretty-sweet
Ja det såg ju bra ut,dock så använder jag häst lite i Skyrim så jag vet inte vad det ger mig. Vad mer för nytt kommer till patchen?
Det är den enda nya funktion, det övriga i den nya update är bara buggfixar.
http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/
http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/
Officiella trailern till Skyrims första DLC! Dawnguard.
http://www.youtube.com/watch?v=3PjBSicSVqI&feature=g-u-u
http://www.youtube.com/watch?v=3PjBSicSVqI&feature=g-u-u
Ja, ser nice ut :) Men vad är Dawnguard egentligen, står det något i lore:en?
Det är väl de som jagar och dödar Vampyrer i Tamriel har jag för mig, via trailern verkar det som att vi får välja sida mellan Vampyrerna eller som Dawnguards. Sjukt pepp!
Spännande detta vill jag ha. Men jag kan vänta lite för jag är inte klar än med huvud delen :)
Någon som börjat lira Dawnguard? Det har ju kommit till xbox.
Nej tyvärr inte, har ju PS3 jag :) Sedan ska man väl ladda hem det där för några points, har aldrig gjort det tidigare, vet inte riktigt hur det funkar, för jag är dum i hela huvve.
Har dock fortfarande massor kvar att göra i själva huvudspelet, släpptes tydligen någon uppdatering i april märkte jag då jag satte igång spelet förra veckan. Jävlar vad det flyter på nu, dessutom ny grafik då man är under vattnet och en par-tre ny stridsscenarior eller va fan det heter. Fortfarande störtkär i spelet :)
Får väl lära mig sen hur man köper points och fixar den där dlc:n eller så väntar jag typ till våren eller något och köper en ev. Game of the Year-edition, skynda långsamt! :)
Har dock fortfarande massor kvar att göra i själva huvudspelet, släpptes tydligen någon uppdatering i april märkte jag då jag satte igång spelet förra veckan. Jävlar vad det flyter på nu, dessutom ny grafik då man är under vattnet och en par-tre ny stridsscenarior eller va fan det heter. Fortfarande störtkär i spelet :)
Får väl lära mig sen hur man köper points och fixar den där dlc:n eller så väntar jag typ till våren eller något och köper en ev. Game of the Year-edition, skynda långsamt! :)
Saknas
för
(inlägget har redigerats)
Inga inlägg
Skyrim är så ruttet på PS3 att det svider. Oblivion däremot, det är ett riktigt kvalitetsspel.
Jag kör också på ps3 så det blir att vänta. Har också massor kvar att göra, isjälva storyn har jag typ bara gjort 1/3 av alla quest. Men som du säger skynda långsamt man vill ju inte missa något :)
Vinylspelaren glad som vanligt :)
Vinylspelaren glad som vanligt :)